Ford Sierra Cosworth RS500 GrA 89 J.Leman, Akina StyleThis car is part of a pack that includes the following cars:Ford Sierra Cosworth RS500 '87 4 skinsFord Sierra Cosworth RS500 'Drift 87 6 skinsFord Sierra Cosworth RS500 DTM 90s '90 18 skins Ford Sierra Cosworth RS500 grA... (Read the full Tiiip)
Ford Sierra Cosworth RS500 GrA 89 J.Leman, Akina StyleThis car is part of a pack that includes the following cars:Ford Sierra Cosworth RS500 '87 4 skinsFord Sierra Coswor ...
Ford Sierra Cosworth RS500 GrA 89 J.Leman, Akina Style
This car is part of a pack that includes the following cars:
Ford Sierra Cosworth RS500 '87 4 skins
Ford Sierra Cosworth RS500 'Drift 87 6 skins
Ford Sierra Cosworth RS500 DTM 90s '90 18 skins
Ford Sierra Cosworth RS500 grA Rally '87 4 skins
Ford Sierra Cosworth RS500 Group A '89 69 skins
Assetto Corsa preview
Content Manager showroom
Ford Sierra Cosworth RS500 Group A model 89 collected a significant series of race and championship victories:
Australian Touring Car Championship 1989
New Zealand Touring Car Championship 1989
AMSCAR series 1989
Nissan Mobil 500 Series 1989
Japanese Touring Car Championship 1989
Features
Tyres model V10
5 gears with H-shifter
Cockpit adjustable turbo. Use assigned controllers to operate it
Cockpit-operated brake balance
505 whp
700 Nm
1050 kg
290 kmh
The 414 Mb .zipper file contains 5 groups of cars
Ford Sierra Cosworth RS500 grA '89 group contains as many as 69 cars
The basic performance of the car is as follows:
features
Max speed kmh
290
Max speed bph
180,19
Max power bhp
505
Acceleration s/0-100
3.2
Weight kg
1050
Weight/Power kg/hp
2.08
Torque nm
700
At the moment is the largest collection of bodies for Assetto Corsa, in all there are 101, so I show you only a part of Group A '89 that is the most large and all those of the other rows with 69 skins.
Ford Sierra Cosworth RS500 GrA '89
The animations, however, are few:
animations
doors
no
lights
yes
Stop lights
yes
wiper
yes
hood
no
trunk
no
wing
no
gearbox
no
Driving impressions
It is not a very easy car to drive, it has a lot of power that develops after a few seconds by holding the accelerator fully depressed. This feature makes it very aggressive, but it creates some stability problems when exiting tight corners under acceleration. In this condition the car tends to skid and it is necessary to correct it in time or reduce the pressure on the pedal. In practice, it is always necessary to pay attention both when accelerating and braking.
Interior
3 carefully designed interior views contain a digital speedometer, an electronic tachometer and, further to the right, a button panel under the air vents. Pleasant appearance even though the steering wheel hides the top of the instruments.
Excellent visibility and 3 rear view mirrors. The central rear view mirror can be deactivated with F11.
The interior of simulated cars, even the best like this one, always leaves something to be desired. We expect a reality that is hard to find for two basic reasons. A very accurate design would weigh too much on the total model so the car could cause some slow execution problems on slow computers. The other reason has to do with time and obviously cost of execution: the more details there are, the more hours are spent to draw accurately. So, even if I agree that a dashboard more adherent to reality enhances the simulator and increases the reality and the fun, I must admit that you have to be satisfied and pay more attention to the external part.
Sound
All cars have the original Kunos sounds that perform very well.
FOV
Except for the instruments view, the FOV should not be changed, but the steering wheel hides part of the instruments. Visibility is very good and by default reaches 3/4 of the windshield and part of the left door glass. The rear view mirrors are also visible well.
Brakes
The car, due to its power and weight, tends to brake poorly in the default setup and I increased the Brake bias by at least 20%. With this modification, the car responds better and no other corrections are necessary.
Dampers
Great job and great opportunity to stiffen or soften depending on whether you put the car on the road or dirt. The rule is always: soft springs low values and stiff springs high values.
With stiff springs the car is more responsive, but loses traction and grip on obstacles and dirt roads.
With soft springs the car loses less traction, but has a less responsive response.
Conclusions
What impresses about this car are the 101 total professionally designed bodies (NWRAP and shadow118) that cover all groups.