Ford Sierra Cosworth RS500 Drift '87 by J.Leman, Akina Style =LM=908GTSThis car is part of a pack that includes the following cars:Ford Sierra Cosworth RS500 '87 4 skinsFord Sierra Cosworth RS500 'Drift 87 6 skinsFord Sierra Cosworth RS500 DTM 90s '90 18 skins Ford Si... (Read the full Tiiip)
Ford Sierra Cosworth RS500 Drift '87 by J.Leman, Akina Style =LM=908GTSThis car is part of a pack that includes the following cars:Ford Sierra Cosworth RS500 ' ...
Ford Sierra Cosworth RS500 Drift '87 by J.Leman, Akina Style =LM=908GTS
This car is part of a pack that includes the following cars:
Ford Sierra Cosworth RS500 '87 4 skins
Ford Sierra Cosworth RS500 'Drift 87 6 skins
Ford Sierra Cosworth RS500 DTM 90s '90 18 skins
Ford Sierra Cosworth RS500 grA Rally '87 4 skins
Ford Sierra Cosworth RS500Group A '89 69 skins
Ford Sierra Cosworth RS500 Drift '87 Assetto Corsa preview
Ford Sierra Cosworth RS500 Drift '87 Content Manager showroom
Features
Tyres model V10
5 gears with H-shifter
Cockpit operated brake balance
368 bph
477 Nm
1.200 kg
231 kmh
The 414 Mb .zip file contains 5 groups of cars
Ford Sierra Cosworth RS500 Drift '87 group contains 6 cars
The basic performance of the car is as follows:
features
Max speed kmh
231
Max speed mph
143,53
Max power bhp
368
Acceleration s/0-100
5.0
Weight kg
1200
Weight/Power kg/hp
3.26
Torque nm
477
Skins:
Animations are few:
animations
doors
no
lights
yes
Stop lights
yes
wiper
yes
hood
no
trunk
no
wing
no
gearbox
no
Interiors
Only 3 interior views, but well designed and with care for details. The dashboard is large and includes a digital and an analog instrument. Next to it, on the right side, a control panel and the air vents very well done. The interiors are practically the same for all the cars in the pack.
The interior of simulated cars, even the best ones like this, always leaves something to be desired. We expect a reality that is hard to find for two basic reasons. A very accurate design would weigh too much on the total model so the car could cause some problems of slow execution on slow computers. The other reason has to do with time and obviously cost of execution: the more details there are, the more hours are spent to draw accurately. So, even if I agree that a dashboard more adherent to reality enhances the simulator and increases the reality and the fun, I must admit that you have to be satisfied and pay more attention to the external part.
Driving impressions
This Drift model is fictional and has been designed for pure fun with the purpose of full-field drifting.
Overall, this car is not a very easy car to drive, it is quite heavy, but with a lot of power that develops after a few seconds by holding the accelerator fully depressed. This feature makes it very aggressive, but it creates some stability problems when exiting tight corners under acceleration. In this condition the car tends to skid and it is necessary to correct it in time or reduce the pressure on the pedal. In practice, it is always necessary to pay attention both when accelerating and braking.
Sound
All cars have the original Kunos sounds that perform very well.
FOV
The FOV should not be changed, Visibility is great and by default reaches 3/4 of the windshield and part of the left door glass. The instruments can be seen well.
Brakes
The car is heavy and I decreased the Brake bias by at least 20%. Having made this change, the car responds better to drifting and no other adjustments are needed.
Dampers
The dampers have been tuned for drifting in the best possible way.
However, overall, a lot of work and great possibility to stiffen or soften depending on whether you put the car on the road or on a dirt road. The rule is always: soft springs low values and stiff springs high values.
With stiff springs the car is more responsive, but loses traction and grip on obstacles and dirt roads.
With soft springs the car loses less traction, but has a less responsive response.
Conclusions
What is impressive about this car is the 101 total professionally designed bodies (NWRAP and shadow118) that cover all groups.